Welcome to Final Frontier Plus
Final Frontier Plus is, as the name suggests (and as the readme will tell you if you read it), a modmod of Jon Shafer's Final Frontier mod/scenario included with Beyond the Sword. Unlike most of the existing Final Frontier modmods, it is not a total conversion; instead, it is an expansion of Final Frontier itself. The goals of the project are threefold.
The first goal is to significantly improve the speed and reliability of Final Frontier. Through a handful of merged speed mods, as well as countless bug fixes accumulated over the last few years, we have mostly accomplished this goal. Final Frontier Plus runs at nearly the speed of unmodded Beyond the Sword and has fixed almost all outstanding issues with the original mod-scenario. Future improvements will likely still occur over time, especially as more bugs may be unwittingly introduced.
The second goal is to make Final Frontier Plus a richer and more immersive experience than the Final Frontier scenario. As anyone who has played Final Frontier will likely realize, that mod is rather lacking in terms of content. This is an open-ended goal. Through the work of God-Emperor, many new features have been added to the game and the BUG interface has been overlaid over the Final Frontier interface. More work in this area of things is to come over time.
The third goal is to improve a modder's experience in modding Final Frontier. To do this, we have removed a number of hardcoded limitations from the Python code of Final Frontier, created a number of new XML tags as a result of the removal of such hardcoding, and finally generally cleaned up the original Final Frontier code. This too is an open-ended goal that currently has received more focus than adding new content (as it goes along with improving speed and reliability).
-- God-Emperor and TC01
The other sections of this site will frequently reference some of the below:
- Final Frontier Plus Thread on Civfanatics
- Final Frontier Plus Forum on Civfanatics
- Forum Thread on WePlayCiv
If you're interested in giving feedback or suggestions, there are a number of ways you can do so.
First of all, the development forum on Civfanatics is an excellent place to provide feedback. You can post bug reports in the bug thread there, or post new topics with your ideas.
I would encourage you to make use of the Sourceforge trackers as well. The bugs, feature requests, and support requests trackers will allow you to make suggestions and bug reports in an organized manner.
Please use whatever mechanism you prefer: we value feedback and bug reports.
Currently, the mod is developed by two people, "God-Emperor" and "TC01". We would welcome any help anyone is willing to provide, however. If you're interested in contributing code, art, or even just flavorful background text, either contact one of us through Sourceforge or the CFC development forum.
Note that this mod's art files are not hosted on Sourceforge. To access the art files, you will need to use Firaxis's PakBuild tool on the FFPak0.pk3 and FFPak1.pk3 files.
When contributing code, if you are working on a major addition to the project, please do not commit directly to the trunk. Instead, create a branch, and commit code there until you are finished.
Here is a brief explanation of the layout of a Civ 4 mod.